![]() And I guess you wouldn’t be an actual ghost, but you get what I mean. You can keep being the Ghost Giant for people in the real world… minus the giant. I hope they feel encouraged and comforted, no matter what hardships they’re going through in life, and with understanding for the pain of others. OR: I hope people leave the headset with their hearts open and warm. The best feedback I ever received was from a girl who playtested the game in complete silence until, suddenly, she exclaimed: “Wholesome!” If people take one thing away from the game, what do you hope it would be and why? They also try the weirdest stuff to solve puzzles-it’s great! When they first poke Louis and scare him, they get scared right back. They go into it with a beginner’s amazement and wonder. I love trying out the game on people who’ve never tried VR before. The music, the feel of it, and where we are in the story-it gets me and the team every time, even though you’d think we’d worked ourselves blind on it. ![]() OR: My favorite part, without spoiling too much, is when you get to play around with a cloud while Louis is holding on to it. What’s your favorite part of the game and why? We wanted to tap into that creative innocence, bring back the kid within the player and ourselves-the place in us that sees people and the world around us as something mysterious and magical. OR: We were influenced by the look and feel of a kid’s homemade toys, as well as our memories of building with Lego blocks and creating stories around that. I guess this is a lesson learned for all our future games: Involve the writer from the start! What influenced the overall look and feel of the game? So working together went very smoothly, a lot of giving and taking. Sara always had strong ideas and opinions while at the same time being unsentimental about them, having no issues with cutting stuff that we just wouldn’t have time to do-well, almost no issues. We kept bouncing ideas for story and puzzles back and forth regularly, making sure the design didn’t clash with the narrative and vice versa. OR: It was wonderful working with a skilled writer from the start of the project. And sometimes, being a giant ghost with super powers just isn’t enough, and all you can do is to be there for someone. But the most interesting part, to me, is when you get to help him with the smaller stuff. You’ll help him with all sorts of things, from harvesting the sunflowers on his family’s farm to maneuvering cranes and throwing giant boulders. OR: Ghost Giant is an emotional three- to five-hour-long puzzle and narrative-driven experience where you help the kid Louis around his daily life. What can you tell us about the game’s campaign? It was a sanctuary, the ultimate escapism. In VR, you can really enter the game world in a different way, and we wanted to make the most of that.įor the style and setting of the world, we drew inspiration from building miniature cardboard towns as kids and immersing ourselves in them, wishing that the toys who inhabited them would spring to life. Olov Redmalm: Early on, we talked about how awesome it would feel to enter the role of someone giant, taking care of a little guy who actually sees you and reacts to what you’re doing. Full Oculus Interview What was the inspiration behind Ghost Giant? How has the game changed over time? You can also find the full interview below. You can check out the full post on the Oculus Blog website. Oculus sat down with Olav Redmalm to hear more about this interactive show and game. Elfgren joined the project as a writer, she brought new depth to the story and its characters.” Yeah, cats seem to be a little more popular than bats. Share this post with other parents too, who have kids that use VR or wanted to buy a VR headset and who are searching for VR-safe games for kids.“In the prototype, Louis was actually a bat instead of a cat, and you’d save him from a couple of bullies,” explains Creative Director & Art Director Olov Redmalm. ![]() So, we handpicked all the very best VR games for children on Oculus Quest 1 & 2 for you and all of them are violence-free and calming for your kids to enjoy VR in the best possible way, naturally, assured to give your kids a blast. Parents should be able to just hand their Oculus Quest 2 to their youngsters and let them play. So we hoped to reduce the list for you because Moms and dads are already stretched thin as they are and children shouldn’t be spending all their complimentary time gaming anyway.Įvery video game on this list is flawlessly safe for kids, and most of them, don’t have features like micro-transactions. There are a lot of Best Kids Oculus Quest 1 & 2 Games to choose from, from creative trouble-resolving as well as critical thinking games to stress-free ones that are wonderful to pass the time with.
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